Tuesday, August 21, 2012

Number 22: Its the final Countdown


"We're changing the world with technology." Bill Gates

We are not only changing the world with technology.  We are changing the way we learn.  The way we understand and the way we interact with the information in our world.  These changes are inevitable. Technology brings with it advances, which fosters new ways of learning.  It is these things that create the domino effect of educational change. This synopsis will look at the ways in which e-learning can be used to enhance the classroom environment.  In particular it will discuss the productive engagement of learners through teacher driven content.  This will be done through the exploration and analysis of four specific ICT tools. These tools have been selected through the course e-learning management and are the tools that I enjoyed using the most and felt displayed a wide range of ability to integrate within different subject matter.   In the synopsis, the tools and their uses will be examined to show the ways in which e-learning supports student development across the curriculum.  The options for using technology to enhance students learning is endless, however I would argue that “learning depends on the quality of instruction rather than on the media that is utilized”  (Swisher, 2007). I would argue that this is true every time teaching takes place.

Digital Tool 1 – Online spaces
In looking at online spaces as a digital tool I focused on the different roles that  blogs, websites and wiki activities play as learning enhancers.  These three online spaces all offer a variety of different constructs for student learning. The tool that I have chosen to broaden the scope of is that of websites.  I will do this in references to other on-line spaces and in terms of the ability to use ICT design to work simultaneously across other subjects. My post to the further scope and development of this tool can be found in my blog at Number 9: Why weebly websites.
When I was building my website, I noticed that I was a bit lost at first.  I had no concept of what the website would be about or how to structure it.   This displayed an excellent example of how instructive pedagogy supports ICT learning (The New Media Consortium (NMC), 2005). Website creation allows for teachers to scaffold lesson design with subject matter.  It lends itself to answering a set of specific questions about given topics.  It can be seen then that through the creation of a website students begin to understand the value of planning and that structure.  These principles can then be related back to other disciplinary areas. Using ICTs effectively is considered to be a general capability expected of Australian students and sits alongside of numeracy, literacy and both social and personal development (Australian Curriculum Assessment and Reporting Authority, 2012).  It can be said then that e-learning works concurrently to integrate subject matter with ICT experience.
Another great example of this how textual medium such as websites help develop literacy skills. If drawn to relate to the different ways that online mediums produce text then students can become familiar with basic underlying English language principles such as mode, medium and tenor. Blogs for example are often written in first person are reflection based, wikkis tend to be more factual and websites are usually written in a persuasive text to convince the reader of the subject matter and its authority (Stansbury, 2012). This understood yet explicit use of language in online spaces is an example of how ICTs work across disciplinary platforms to help build and create student knowledge.  This learning is happening indirectly through contact with these mediums. The role then relies on the teacher to draw attention to these differences and illustrate the ways in which learners already know (UNESCO, 2008) .  Language and structure are but two examples of how e-learning enhances student learning across other disciplines. From these examples it can be seen that websites are not to be considered a separate element to teach from they are practical tools that need integration with subject matter (Mishra & Koehler, 2006).  
  
Digital Tool 2 – technologies multimedia (images video audio)

Multimedia technologies support and enhance learning through their exploration and use of graphics. Using graphics to demonstrate meaning has long been considered to have positive effects on learning outcomes.  For Digital Tools 2 I explored multimedia using voice thread and the link to further scope of this tool can be found at Number 10: I love voice thread.  There were many options to work singularly from just voice or image including podcasts, befunky and art rage but for me it was important to use a tool that excited me as both a learner and a teacher

It is argued that multimedia and the use of images enhance a student’s participation and enjoyment in a learning setting (Sung & Mayer, 2012).  For me that is easy to grasp as human beings are after all visual creatures.  Our eyes take in a constant stream of images; we are naturally capable of seeing without losing focus. Unless of course ‘something catches our eye’ and distracts us. The same can be said for multimedia. Using images to display meaning, demonstrates to both teachers and students the value and role that images play in strengthening our understanding (Sung & Mayer, 2012).

 Technologies like voice thread, gives students the opportunity to develop a more critical understanding of the purpose of image selection.   It is a visual medium that relies on pictures to create meaning and tell the story.  This presents the perfect opportunity for teachers to demonstrate to children that all graphics are not created equally.  It also brings with it the opportunity to present ethical guidelines about where images are selected from. The use of multimedia in this way is relevant to ensuring students can learn and understand copyright laws while producing a voice thread of their own. They will also learn the relevance of ensuring that the image portrayed is about the subject being discussed (Sung & Mayer, 2012) .  Voice thread is an excellent tool to be able to demonstrate these strategies.  This particular tool also enhances learning through the ability for group discussion and one on one teacher student interaction.  It is not necessary to be in the same room and reap these results. This tool allows two way interactions where the presenter can draw attention to specific details using a drawing tool.  You are able to record voice details and capture the images to slide in sequentially timed rhythms.  Whether the subject is art, mathematics or science, this technology offers the strength of developing shared understanding through the ability to create discussions (McLeod, 2007).   

According to Cognitivist learning theories, there are different pathways in the brain for interpreting visual, audio and text (Metri Group, 2008).   Multimedia tools, regardless of how they are used always influence students learning.  However in order to ensure that their use is effective, images must be relevant to the information being taught (Sung & Mayer, 2012).  It can be seen then that working with multimedia in a digital format offers continued and critical abilities to learn about images, their production and selection.  This enhances student’s ability to then apply this knowledge in their everyday contact with a world that is image dominant.

Digital Tool 3 - Presentation tools


 Presentation tools are used in classrooms and working environments world-wide (Nichols, 2003).  As an ICT the most widely recognized of the presentation tools is power point. The ability to create instructional and learning slides from within Microsoft office make it an easily accessible and usable tool for teachers.  Where once learning was based on blackboards, writing and the occasional image, today’s classroom is all about presenting.  Teachers need to be able to integrate a variety of modes within the one lesson to demonstrate and reflect ethical, effective and appropriate ways in which digital technologies can be used (The New Media Consortium (NMC), 2005).  

Students are used to working with several technologies at once and are familiar with building their thinking based on these strategies (Nichols, 2003). They can often be listening to music on you-tube, connecting to facebook and researching interesting or funny articles on the web. Now more than ever teachers need to be able to present to entertain. However more than that, it is the role of teachers to build an environment that fosters students' desire to want to create and use new technologies to present their ideas (The New Media Consortium (NMC), 2005).  This is where the usefulness of presentation tools can be best demonstrated.  In this synopsis  I have selected Prezzi and further exploration of this tool is linked in my blog at Number 19: Prezzi =Presents. 

Again this tool has cross curriculum capabilities. It can be used to demonstrate a variety of presentation styles from completely textual to auditory and visual.  This tool can allow the in depth exploration of a mathematics equation with links and references to visual and audio texts that work to produce meaning (Siemens, 2004).  As the technological pedagogicaland content knowledge (TPACK) framework demonstrates technologies overlap and work with subject matter to create meaning (Mishra & Koehler, 2006). Prezzi is an excellent example of this.

Digital Tool 4 – interactive tools

For technologies to be effective teachers must model how to use them, by giving our students opportunities to become the creators of the technology (Mishra & Koehler, 2006) .  Interactive tools on the web, refers to those technologies that are animated and simulated (Nichols, 2003).  Often on their own they do not constitute as developing learning, but they offer an interaction with technologies in a different way (Nichols, 2003).  These interactive tools are varied in their style and form but mostly they are designed specifically for learner interaction. Unlike other digital tools that are frequently used as teaching platforms, interactive digital tools are about interacting.  This means that students as learner get to be involved and therefore begin their engagement with the learning and the technology (Prensky, 2001). For this tool I chose to use mind mapping. I found the mind mapping and bubble concepts to be of most interest in terms of building on prior learning to explore what you already know.  Mind mapping as an educational tool enhances a students learning by assisting them in locating and reflecting on knowledge that they are familiar with.   You can find a further development of this interactive tool at Number 2: Mindmapping and bubbles



E-learning and its importance to our students education

According to Prensky (2001) we are living in a world of education where the students we teach are natives to the digital world as their teachers will be the immigrants.  Our students live in the language of the internet, social media, smart phones, tablets and everything iMADE.  As teachers we must be able to walk in their technological world, not simply sit on the sidelines and instruct from it. When students finish school they will enter a workforce that is digitally driven (UNESCO, 2008).  It is the responsibility of teachers to develop student knowledge for the world that they will participate in as adults. E-learning is about taking internet computer technologies (ICTs) and using them in meaningful ways.  It is about the real life application of technology to express, argue, reflect and produce learning.  The United Nations Educational and Scientific Organization (UNESCO 2008) states in its competency standards that schools and classrooms must have teachers who are prepared to empower their students with the latest technologies and who are able to do this while teaching effective subject matter. This is the kind of teacher that I aspire to be. 

Reference List

Australian Curriculum Assessment and Reporting Authority. (2012). The Austrlian Curriculum Version 3.0: Mathematics. Retrieved from http://www.australiancurriculum.edu.au/Mathematics/Rationale
Collet, S. (2001). The Strategic Learner. Academic Skills Centre, Trent University, UK.
Culatta, R. (2012). Social development theory. Retrieved from Instructionl design: http://www.instructionaldesign.org/theories/social-development.html
Downes, S. (2004). Educaitonal blogging. EDUCAUSE review, 39(5), 14-26.
McLeod, S. (2007). Vygotsky - Social Development Theory. Retrieved from Simply Phsycology: http://www.simplypsychology.org/vygotsky.htm
Metri Group. (2008). Multimodal learning through media: What the research says. San Jose: Cisco Systems.
Mishra, P., & Koehler, M. (2006). Technological Pedagogical Content Knowledge: A framework for teacher knowledge. Teachers Colleg Record, 1017-1054.
Nichols, M. (2003). A theory for eLearning. Educational technology and Society, 6(2), 1-10.
Prensky, M. (2001). Digital Natives Digital Immigrants. On the Horizon, pp. 1-6.
Siemens, G. (2004). Connectivism: A learning theory for the digital age. Retrieved from elearnspace everything elearning: http://elearnsapce.org/Articles/connectivism.htm
Stansbury, M. (2012). Analysis: How multimedia can imrpove learning. Retrieved from e School News: http://www.eschoolnews.com/2008/03/26/analysis-how-multimedia-can-improve-learning/
Sung, E., & Mayer, R. (2012). When graphics improve liking but not learning from online lessons. Computers in Human Behaviour, 1618-1625.
Swisher, D. (2007). Does Multimedia truly enhance learning? Moving beyond the visual media bandwagon toward instructional effectiveness. Kansas. Retrieved from http://www.sal.ksu.edu/facultystaff/Swisher_ProfessionalDay07_paper.pdf
The New Media Consortium (NMC). (2005). A global Imperative: The Report of the 21st Century Literacy Summit. California: The New media Consortium.
UNESCO. (2008). ICT Competency Standards for teachers. Paris: United Nations Educational, Scientific and Cultural Organization.


No comments:

Post a Comment